Solution · Render
Drop a scene.
Get the frames back.
Drop a Blender project. We read the frames straight from the file, split them across matched idle GPUs so they render in parallel, and land the finished sequence back in your downloads — no farm to set up, no machine tied up.
How it works
One scene, many GPUs, one file back.
Drop the file
We read frames, resolution and samples from the .blend itself — you type nothing. See the exact price and finish time first.
Split & dispatch
The frame range is split into chunks and sent to several matched idle GPUs at once. They render in parallel, sandboxed.
Merge back
Finished frames are reassembled in order. Any frame that didn’t come back is re-sent — the result is always complete.
Download
The sequence lands in your downloads at the price you approved. Each renderer is paid in cash automatically.
Why it’s different
Render-farm speed without the render farm.
| Cloud render farms | Tangible | |
|---|---|---|
| Who it’s priced for | Studios, monthly minimums | Freelancers — pay per render, no minimum |
| Setup | Upload, configure, queue | Drop the file, press go |
| Speed | One machine, or a pricey farm tier | Parallel across idle GPUs |
| No GPU free? | Silent queue, surprise bill | We say so plainly — no fake results |